May 2011
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(via Watch “The S From Hell,” a short documentary about people scared of the Screen Gems logo)
April 2011
18 posts
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(via Ric Elias: 3 things I learned while my plane crashed | Video on TED.com)
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New footage and concept art from The Rise of the... →
I was getting my hopes up for this but I’m not sure, especially after seeing the trailer. I liked it better when it was called “Caesar” but I can understand how that doesn’t have mass appeal. The whole thing just looks too CGI-d out, but seeing how WETA is doing it, I’m not surprised.
For those new to this movie, it’s basically a re-imagining of Conquest of...
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What 8-Bit Video Games Can Teach Us About Design... →
I always try to justify my video game habit that it helps me with UX design. This just seals it.
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Bloom: new ways to see and communicate →
Great parallax view effect as you scroll down. (via @jnack)
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Sweating the Small Stuff in UX Design
A friend of mine who’s just getting into UX design recently emailed me this question:
When you have a pull-down menu which displays a list of names - pronouns, and selecting one is a link to a detail page… what descriptor do you prefer to be in the menu at the top?
Here’s my response:
I prefer “Choose…” with the ellipses and without the “one”. It’s...
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The Cicada Principle and Why It Matters to Web... →
Truly an amazing tutorial. I haven’t read something that blends art and science to an astounding outcome in quite while. It’s definitely worth reading through just to gain inspiration of how you can look to math and science for wonderous results in your designs. Along with that, it demonstrates a clever technique to make repeated patterns not appear like patterns to the naked eye.
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iOS Fabric Texture Tutorial →
I attempted this myself last year with mixed results. This looks like a much better technique.